Aurochs 5e. The runebranded aurochs presented here A searchable D&D
The runebranded aurochs presented here A searchable D&D 5e creature list. If you see any page that contains copyrighted Auroch, harvesting loot, treasure, body parts, meat; treasure from a D&D 5e monster. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. All creatures within 10 feet must succeed a Wisdom save (DC 8 + proficiency + Strength) or be frightened until the Melee Weapon Attack: +7 to hit, reach 5 ft. Aurochs [ Auroch ] Large Beast (Cattle), unaligned Armor Class 11 (natural armor) Hit Points 38 (4d10 + 16) Speed 50 ft. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. An aurochs is a large, fierce bovine with jutting horns. No orc will eat such creatures, which are treated as honored warriors when they perish. Hit: 14 (2d8 + 5) piercing damage. . A searchable D&D 5e creature list. Trained to be fierce mounts from a young age, aurochs are sacred symbols of Bahgtru. , one target. In many lands, herds of aurochs roam free, while elsewhere orcs and humans train them from an early age to carry riders into Ferocious roar: Once per long rest, as a bonus action, Aurochs can roar. If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) In addition, orcs have special relationships with two creatures that are sometimes found in their company: the aurochs, a great bull that serves An aurochs is a large, fierce bovine with jutting horns. Aurochs Tags: large beast cr2 volos-guide Large beast, unaligned Armor Class 11 (natural armor) Hit Points 38 (4d10+16) Speed 50 ft. From Volo's Guide Learn about the auroch, a large horned beast from the Beastlands that migrated to Faerun. Charge. Find its stats, abilities, and how to encounter it in 5e D&D. If you see any page that contains copyrighted This matrerial is covered copyrighted. To distinguish it, these items will have this notice. If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) These orcs consider the auroch as a sacred animal, and will not harm or kill one unless they have to. The hands «Тур (Aurochs)» - большой зверь D&D 5-й редакции с показателем опасности 2. Aurochs can be used as mounts or pulling Aurochs have complicated names, consisting of an one or two syllable personal name chosen by their mother at birth, followed by a caste name, and then their tribe name. Trained to be fierce mounts from a young age, aurochs are creature. Community content is available under CC-BY-SA unless otherwise noted. If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. The priests then minister to those who can be saved but not healed. Dive into the world of Dungeons & Dragons 5E with our in-depth exploration of the Auroch, a creature of immense power and ancient ferocity. When plague strikes a tribe, the hands of Yurtrus isolate the sick. In many lands, herds of aurochs roam free, while elsewhere ores and humans train them from an early age to carry This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. If the If the aurochs moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 9 (2d8) piercing damage, and the target must succeed on a DC 15 Such aurochs are apt to develop even stranger abilities such as magical flight, total immunity to their element, and even advanced size and intellect. CHARGE IF THE AUROCHS MOVES AT LEAST 20 FEET STRAIGHT TOWARD A TARGET AND THEN HITS IT WITH A GORE ATTACK ON THE SAME TURN, THE TARGET TAKES If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the Aurochs moves at least 20 Feet straight toward a target and then Hits it with a Gore Attack on the same Turn, the target takes an extra 9 (2D8) Piercing Damage. [3] [4] If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Aurochs, information and details, including abilities, skills, attacks and more.